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	<title>Derek MacDonald &#187; Doom</title>
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	<link>http://derekmd.com</link>
	<description>This is not &#039;Nam. There are rules.</description>
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		<title>It&#8217;s the 16th Anniversary</title>
		<link>http://derekmd.com/2009/12/its-the-16th-anniversary/</link>
		<comments>http://derekmd.com/2009/12/its-the-16th-anniversary/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 14:01:06 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Odium]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://afterglow.despayre.org/?p=2206</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>This Isn&#8217;t Quake II</title>
		<link>http://derekmd.com/2008/11/this-isnt-quake-ii/</link>
		<comments>http://derekmd.com/2008/11/this-isnt-quake-ii/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 17:03:01 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Odium]]></category>

		<guid isPermaLink="false">http://afterglow.despayre.org/?p=1174</guid>
		<description><![CDATA[Another snapshot of what may or may not see the light of day in 2008.]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Baby, You&#8217;ve Come a Long Way</title>
		<link>http://derekmd.com/2008/10/baby-youve-come-a-long-way/</link>
		<comments>http://derekmd.com/2008/10/baby-youve-come-a-long-way/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 00:17:09 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Doom]]></category>
		<category><![CDATA[Odium]]></category>

		<guid isPermaLink="false">http://afterglow.despayre.org/?p=768</guid>
		<description><![CDATA[Odium (1998) Odium (2008) Maybe this Doom 2 project will actually come out some day.]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Eternal Doom 4 SLIGE</title>
		<link>http://derekmd.com/2008/01/eternal-doom-4-slige/</link>
		<comments>http://derekmd.com/2008/01/eternal-doom-4-slige/#comments</comments>
		<pubDate>Mon, 21 Jan 2008 03:16:04 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Doom]]></category>

		<guid isPermaLink="false">http://afterglow.despayre.org/?p=622</guid>
		<description><![CDATA[Reference: Eternal DOOM IV: Return from Oblivion Visit the Doom textures resource, download at least half of the sets. Attach them to the Eternal Doom resources. Open your level editor and add the follow: respawning enemy gate to artificially elongate the level doors that cannot be opened, ever dead ends obscure hidden switches (shooting dead [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Best Individual Add-On Doom Levels</title>
		<link>http://derekmd.com/2007/11/best-individual-add-on-doom-levels/</link>
		<comments>http://derekmd.com/2007/11/best-individual-add-on-doom-levels/#comments</comments>
		<pubDate>Tue, 06 Nov 2007 11:17:37 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Doom]]></category>

		<guid isPermaLink="false">http://afterglow.despayre.org/?p=589</guid>
		<description><![CDATA[Verbosity will be used and abused. I am a massive nerd, this much is true. I make lists related to gaming on the Internet. This list is very subjective. They are my favourites and maybe not yours. This is the best Ultimate Doom and Doom 2 have to offer in the single modification department, when [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Knee Deep in ZDoom: When Design Goes Wrong</title>
		<link>http://derekmd.com/2007/06/knee-deep-in-zdoom-when-design-goes-wrong/</link>
		<comments>http://derekmd.com/2007/06/knee-deep-in-zdoom-when-design-goes-wrong/#comments</comments>
		<pubDate>Mon, 11 Jun 2007 10:50:36 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Doom]]></category>

		<guid isPermaLink="false">http://afterglow.alcopop.org/?p=587</guid>
		<description><![CDATA[What&#8217;s this bullshit? I don&#8217;t fuckin&#8217; care! It don&#8217;t matter to Jesus. But you&#8217;re not foolin&#8217; me, man. You might fool the fucks in the league office, but you don&#8217;t fool Jesus. This bush league psyche-out stuff. Laughable, man &#8211; ha ha! I would have fucked you in the ass Saturday. I fuck you in [...]]]></description>
		<wfw:commentRss>http://derekmd.com/2007/06/knee-deep-in-zdoom-when-design-goes-wrong/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Keep Yourself to Yourself</title>
		<link>http://derekmd.com/2006/06/keep-yourself-to-yourself/</link>
		<comments>http://derekmd.com/2006/06/keep-yourself-to-yourself/#comments</comments>
		<pubDate>Mon, 26 Jun 2006 01:45:01 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Doom]]></category>

		<guid isPermaLink="false">http://afterglow.despayre.org/?p=536</guid>
		<description><![CDATA[Crucified Dreams is officially out. It will be on the /idgames mirrors within the next 24 hours so people can start their hate reviews. Sometime in the coming weeks, I&#8217;ll write a retrospective on each level telling why it rules or sucks or why someone that disappeared 8 years ago has their art released port-mortem. [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Crucified Dreams Released</title>
		<link>http://derekmd.com/2006/06/crucified-dreams-released/</link>
		<comments>http://derekmd.com/2006/06/crucified-dreams-released/#comments</comments>
		<pubDate>Sat, 17 Jun 2006 02:00:17 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Doom]]></category>

		<guid isPermaLink="false">http://afterglow.despayre.org/?p=617</guid>
		<description><![CDATA[Crucified Dreams is finally out after eight years of &#8220;work&#8221;. The current release is really a test version to allow people to try it for a couple weeks. After the initial feedback, I&#8217;ll make gameplay modifications such as moving items about, making plasma/BFG weapons less available, etc. Once the v1.1 revision is complete, then it [...]]]></description>
		<wfw:commentRss>http://derekmd.com/2006/06/crucified-dreams-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Self-Promissory Notes</title>
		<link>http://derekmd.com/2006/06/self-promissory-notes/</link>
		<comments>http://derekmd.com/2006/06/self-promissory-notes/#comments</comments>
		<pubDate>Sat, 03 Jun 2006 06:54:41 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Doom]]></category>

		<guid isPermaLink="false">http://afterglow.despayre.org/?p=534</guid>
		<description><![CDATA[I had today off from work, so I was planning on going for a run, taking care of my student loans, visiting a nearby shopping mall to pick up some DVDs, clothes, &#038; books, call a couple friends to see what was up&#8230; but of course plans are made to fail. I got out of [...]]]></description>
		<wfw:commentRss>http://derekmd.com/2006/06/self-promissory-notes/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Doom Maintenance Releases</title>
		<link>http://derekmd.com/2006/01/doom-maintenance-releases/</link>
		<comments>http://derekmd.com/2006/01/doom-maintenance-releases/#comments</comments>
		<pubDate>Tue, 03 Jan 2006 02:00:09 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Doom]]></category>

		<guid isPermaLink="false">http://afterglow.despayre.org/?p=616</guid>
		<description><![CDATA[A few new downloads: JÃ¤germÃ¶rder 02: Terra Nova v1.2, now runs with PrBoom-Plus and has some texture misalignments fixed. I also removed some cell ammo near the end to make the Cyberdemon battle a bit more difficult. At least you can now record demos for this level with a port that actually feels like Doom. [...]]]></description>
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		<slash:comments>0</slash:comments>
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