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Eternal Doom 4 SLIGE

Posted in Gaming. on Sunday, January 20th, 2008 by Derek Tags: Doom
Jan 20

Reference: Eternal DOOM IV: Return from Oblivion

Visit the Doom textures resource, download at least half of the sets. Attach them to the Eternal Doom resources. Open your level editor and add the follow:

  • respawning enemy gate to artificially elongate the level
  • doors that cannot be opened, ever
  • dead ends
  • obscure hidden switches (shooting dead bodies!)
  • teleporters as a layout crutch
  • long square hallways as a pointless exercise in connecting symmetrical rooms
  • random symbolism (Christian and pagan imagery within the same room? No problem!)
  • random architecture (we can now utilize slopes, so let’s make arbitrary use of them!)

Ensure to apply in excess so the final product is a tedious clusterfuck of unfun sequences. Espi’s MAP27, “The Shrine”, excepted.

  • Now Playing: Klaxons - Myths of the Near Future - 02 - Atlantis to Interzone

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Derek MacDonald


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