Jan 20
Reference: Eternal DOOM IV: Return from Oblivion
Visit the Doom textures resource, download at least half of the sets. Attach them to the Eternal Doom resources. Open your level editor and add the follow:
- respawning enemy gate to artificially elongate the level
- doors that cannot be opened, ever
- dead ends
- obscure hidden switches (shooting dead bodies!)
- teleporters as a layout crutch
- long square hallways as a pointless exercise in connecting symmetrical rooms
- random symbolism (Christian and pagan imagery within the same room? No problem!)
- random architecture (we can now utilize slopes, so let’s make arbitrary use of them!)
Ensure to apply in excess so the final product is a tedious clusterfuck of unfun sequences. Espi’s MAP27, “The Shrine”, excepted.
