This deathmatch map acts as a preview for Kristian Aro’s upcoming Doom II partial conversion, Brotherhood of Ruin. The level is dressed up with textures straight out of Raven Software’s Hexen 2 and contains four main areas connected by narrow hallways.
Gameplay, for the most part, is quite linear with rarely more than one direction to go. The map contains an odd item placement including only one shotgun, one chaingun, 4 SSGs (with 3 of them very close to each other) and two rocket launchers, with one only available if you by chance happen to respawn by it. Another problem is a narrow staircase exiting the main indoor area which you will hit your head off the ceiling constantly running down. Very annoying in deathmatch.
Visually, the map is quite beautiful. The Hexen 2 textures have converted to the Doom palette quite nicely with most of the map being light brown. Unfortunately, one texture was left unedited with an ugly blue colour on it, seeming totally out of place. Also, the hinges of the exit door are not lower unpegged, making it seem sort of unrealistic. There’s some nice additions to the map including Boom colourmaps along with added friction of water and lava.
Lighting has been quite well done in the level with a mix of pulsing lights from torches and smoothed lighting being emitted from various sources including the bright red/orange sky. A hallway near the shotgun had a sector lighting error which had lighting coming out of the wall which looked light Kristian really wanted a darker light level in it.
Overall, the map is nice too look at… unfortunately like many other deathmatch levels, this is the only reason for it’s existence. If you want gameplay, try getting Dwango5 MAP01 instead (Tow the line. Tow the line).
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