As many people know, DCK is a rocking editor. The only things which keep people from using it are bugs which cause frequent crashes and it can only be run under MS-DOS. Hopefully if a detailed list of bugs can be compiled, Ben Morris may wake up and the Doom community can finally get the Doom editor they deserve. (HA!) Along with this feature list, this could make “the dream map editor” for Doom engines and will hopefully serve as a guide for other people creating level editors.

  • Crashes

    • Exit to DOS freeze when using texture replacer; enter an incorrect texture, and go back to editing/reopen texture replacer
    • Last texture in texture aligner sequence isn’t aligned
    • Frequent crashes when in a grid of 2 units, especially when snap to grid is off
    • Exit to DOS freeze when initially loading editor or viewing textures, when there are too many flats loaded (by merging flat PWAD into IWAD) [flat limit = ?]
  • Feature Requests

    • Raise/eliminate texture limit from present 768
    • Support add-on flats
    • Support Hexen format maps in Doom II mode for ZDoom editing
    • Raise all map size limits to Doom’s limit of 32,767 units (8,192 sidedefs is too little!)
    • Support linedef specials >255, especially for Boom editing
    • Allow input of texture names which don’t exist, but warn user after entering (for Boom colormaps) [warning optional]
    • Allow binding any command to any key and save configuration separate to all other
    • Have configuration files similar to other editors allow people to easily change to a new editor
    • Support for a wider variety of video cards